Are you an FX Artist with a creative passion to define high quality looks for animated features, and the technical ability to build rigs and FX templates for others in Houdini?
What you’ll get to do:
- Develop an understanding for the department pipeline including all assets and tools, and their purpose
- Develop particle and fluid simulations with direction from Supervisor and/or Lead
- Develop techniques and rigs to achieve and optimize approved looks with direction from Supervisor and/or Lead
- Understand the processes of adjoining departments (e.g. Lighting and Compositing) and communicate with these departments as needed
- Become proficient with the departments propriety tools
- Contribute creative feedback in reviews
What you bring:
- 3+ years’ experience on feature films, TV and/or animated feature
- 3+ years’ experience in working on FX and simulations using Houdini FX tools (Maya experience a Bonus)
- Proficiency demonstrated through past project work and/or reel/portfolio
- Production experience using Houdini: SOPs/DOPs/POPs essential
- Production experience using Houdini: Vex and Python knowledge desirable
- Understanding of traditional animation techniques, i.e. squash and stretch, anticipation, and key framing
- Ability to craft Non Photoreal FX, from a creative brief
- Ability to efficiently organize and prioritize assigned tasks
- Attention to design and artistic detail
- Ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
- Excellence in problem solving and balancing quick turnaround with long term quality and ability to meet deadlines with high quality output
- Strong communication and interpersonal skills and the ability to efficiently organise and prioritise work across multiple areas.
- Ability to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference
What you should demonstrate in your demo reel/portfolio:
- Complex and problem solving FX shot work
- Houdini simulations
- Any digital assets and setups you’ve contributed to, created or developed yourself