Animal Logic

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Software Engineer – Pipeline

Location: Vancouver

Animal Logic is on a mission to create GREAT WORK, with GREAT PEOPLE.

To help us succeed in our mission, we are searching for a talented Pipeline Engineer to join our growing team in Vancouver. The successful candidate will be responsible for creating software used by artists and TDs in various craft departments by building and integrating applications and libraries to support our studio pipeline/workflows.

You will have experience in the visual effects/animation industry, an excellent ability to communicate effectively with both technical and creative crew and demonstrated capability to operate independently as well as within a larger team.

What you’ll get to do:

  • Execute the full software development lifecycle
  • Adheres to R&D best practices of software development, including:  solution design / review, source version control, code reviews   testing, including TDD, and release management
  • Work with the development team to ensure that the core tool infrastructure is operational and performing
  • Support, monitor and troubleshoot complex production applications
  • Work with existing development processes and codebase
  • Participate in development meetings with emphasis on inspecting and adapting processes that improve the development lifecycle
  • Work with production team to understand requirements and build quality software that meet their needs
  • Build technical and user documentation to support the systems and software tools

What you bring:

  • Experience working in software development for at least 5 years in the same or similar industry
  • A post-secondary qualification in Computer Science, Engineering or related fields
  • Strong skills in Python
  • Experience with the APIs of a number of industry standard DCC applications such as Maya, Nuke, Houdini etc, and an understanding of how to build tools using them
  • Experience with Git/Github or other SCM systems, and any number of Build, CI and Package Management systems (Jenkins, Rez, Cmake etc)
  • Strong written and verbal English language skills
  • Deep understanding of Software Engineering Theory, Patterns and Best Practices
  • Ability to write Documentation targeting different audiences (e.g. Developers, TDs, Artists)
  • Ability to work in a challenging environment, take direction and possess good communication skills
  • Willing to work in a production environment and collaborate with artistic staff

You might also have:

  • Understanding of additional subject areas such as UI/UX, Software Configuration, Application Development, Asset Management as appropriate
  • Proficiency in C++
  • Experience with USD and/or other Scene/Renderer Description formats
  • Strong Linux skills and understanding of modern systems architecture
  • Performance analysis, debugging and optimization skills
  • Familiarity with industry-standard open-source libraries such as OpenImageIO, Boost, OpenEXR. Qt/PyQt etc.
  • Experience building and deploying web services
  • People management/leadership experience within a development team
  • Project management skills

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