Animal Logic


Software Engineer – Rendering
- Facility

Want the chance to work on a state-of-the-art renderer? Glimpse is our complete production renderer used by hundreds of artists to create the award-winning animated feature films that Animal Logic is renowned for. We are looking for innovative and creative engineers to continue developing  this industry leading technology.

From creating mischievous bunnies in Peter Rabbit, building heroic minifigs in The LEGO Movies, to teaching prancing penguins how to dance in Happy Feet, our films inspire audiences around the world.

In this role you will work on all aspects of the renderer, including scene representation, render and sampling engine, ray tracer and shading system: everything required for generating both  for our films. Working with a team of engineers, you will create and maintain tools that are directly used in our lighting, shading and compositing workflows. You will collaborate with technically minded artists to design, implement and rapidly deploy software into active film productions.

This position would suit a recent PhD graduate  as there are plenty of opportunities for growth and learning.

Our world-renowned team are looking for someone with:

  • 2+ years’ experience developing high performance C++ software
  • CPU and ‘offline’ rendering experience
  • Bachelor’s, Master’s or PhD degree in Computer Science, Mathematics, Physics or Engineering
  • A passion for algorithms, low-level optimization, and data structures
  • Good mathematical skills and familiarity with numerical methods, probability and statistics
  • The ability to work in a dynamic and challenging environment, take direction and exercise good communication skills

Bonus points for those who bring:

  • Thorough understanding of photorealistic rendering, light transport and global illumination techniques
  • Real-time rendering experience
  • Knowledge of ray tracing and shading technologies such as Embree and OSL/GLSL/RSL
  • Experience developing high-throughput algorithms on GPUs
  • Good understanding of parallel programming/threading, compiler tuning, optimisation and low-level hardware utilisation
  • Familiarity with DCC applications such as Houdini and Maya, including their APIs

What we offer you:

  • The opportunity to join a growing, independently owned and operated, award-winning studio!
  • A chance to contribute to the success of ground-breaking animated feature films
  • Exposure to working within a USD pipeline
  • A dedicated Learning and Development team focused on your personal career growth
  • Flexible work arrangements, with work from home options
  • A generous leave policy including paid annual leave, sick days, as well as ‘Volunteer’ days to support those causes close to your heart!
  • A variety of employee benefits including breakfast, free use of barista coffee machines, and snacks galore!

If this sounds like the opportunity you’ve been waiting for, then we want to hear from you. Submit your application to the link below!

Please note, this is an in studio opportunity with flexible work arrangements. For international applicants, relocation will be required.

Apply for this position