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Assembling Environments with LEGOscape

SIGGRAPH 2014

Contributors:
Joseph Hegarty
Bryan Smith
Jens Jebens
John Paul Molloy

Abstract:
When creating props and set pieces for The LEGO Movie, modellers would use LEGO Digital Designer to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects, we created a procedural brick placement system called LEGOscape.

Read the full Assembling Environments with LEGOscape paper here!