Animal Logic


DigiPro & SIGGRAPH 2024

4 July 2024

We’re thrilled to announce our presence at DigiPro and SIGGRAPH this year! These conferences are the perfect opportunity for us to connect, network, and share our latest industry developments.

We’re eager to meet you! On Monday, 29 July and Tuesday, 9 July, you can register your interest to speak with our recruitment teams about careers at Animal Logic (Netflix). If you’re attending SIGGRAPH, click here to show your interest, and we’ll be in touch!

If you’re curious about what Animal Logic’s technology team has been doing the past year, check out these talks at DigiPro and SIGGRAPH!

DigiPro 2024

Developing a Curve Rigging Toolset: A Case Study in Adapting to Production Changes
Find out about Animal Logic’s curve rigging toolset and its development process, which will serve as a case study to discuss challenges specific to software development for animated feature film production.
Speaker: Thomas Stevenson, Senior Software Engineer – R&D Animation & Rigging
Time: Saturday, 27 July 2024, 3:30pm – 4:00pm MDT
Location: Denver Centre for the Performing Arts, Denver

Multithreading USD and Qt: Adding Concurrency to Filament
Filament, Animal Logic’s proprietary USD-based PyQt lighting DCC, will be highlighted in this talk about how we updated it to parallelize USD stage processing to reduce processing time, as well as adopt asynchrony to keep the main GUI thread unblocked, significantly improving artist experience.
Speaker: Jonathan Penner, Technical Director – Production Technology Lighting
Time: Saturday, 27 July 2024, 9:45am – 10:05am MDT
Location: Denver Centre for the Performing Arts, Denver

Nucleus: A Design System for Animation and VFX Applications
Discover our plugin-based architecture for developing component-based Qt applications for animation and visual effects, and find out the benefits this approach offers in terms of code reuse, stability and consistency. Explore how we use our Application Maturity Model quality metric to characterize a set of best practices, design patterns and frameworks for developing complex interactive applications.
Speaker: Jon-Patrick Collins, Senior Software Engineer – R&D Pipeline
Time: Saturday, 27 July 2024, 10:05am – 10:35am MDT
Location: Denver Centre for the Performing Arts, Denver


Real-Time Refraction Shader for Animation
In this talk, uncover our solution to simulate light refraction in deformable characters’ eye corneas in Autodesk® Maya®’s viewport! See how our team integrated this feature into our USD pipeline and in Maya and how the results produced are similar to an offline render without impacting interactivity for animators.
Speaker: Antoine Domon, Senior Software Engineer – R&D Animation & Rigging
Time: Wednesday, 31 July 2024, 3:45pm – 4:07pm MDT
Location: Four Seasons 1

USD in Production
Based on real production examples, this Universal Scene Description (USD) course will expand upon previously presented best practices for pipeline infrastructure and integration. Presenters will walk through how they are more powerfully leveraging USD, building flexible, context-driven workflows while balancing consumer and author performance optimizations.
Panelist: Reuben Bloom, Lead Technical Director – Production Technology Core Assets
Time: Wednesday, 31 July 2024, 9:00am – 12:15pm MDT
Location: Four Seasons 1

Find your next exciting role!
If you can’t make it to SIGGRAPH you can still explore our current open job positions to find exciting roles that align. We’re always on the lookout for talented individuals to join our team! Didn’t find what you were looking for among the current vacancies? Don’t worry! We invite you to submit a General Expression of Interest, so we can keep you in mind for future opportunities that align with your skills and aspirations.