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The Lego Batman: FX Objects, Variations and Automation – Alternatives to Shot Based FX

SIGGRAPH 2017

Contributors:
Aidan Sarsfield
Miles Green
Matt Ebb

Abstract:
The challenge of producing and increasing the repertoire of sophisticated FX to an increasing number of shots has led Animal Logic to redefine the FX department pipeline for The LEGO Batman Movie. Whilst increased computing power, new simulation and rendering techniques often reduce FX shot turnaround times, the FX and pipeline teams realised an overhaul of FX assets and workflow that promoted re-use and automation would be equally beneficial. The result was to shift the domain of the FX artist at Animal Logic from its historical base of shot-driven FX artists (producing shot-based FX tasks) into a discipline that could author FX assets for any asset in a show pipeline. The change saw FX promoted to match other standard assets in the Animal Logic pipeline, simultaneously, standard assets were extended with the concept of FX variations. The redefinition of FX as objects helped formalise strategies for the FX bidding process, simplified shot FX breakdowns and promoted re-use and automation.

Read the full The Lego Batman: FX Objects, Variations and Automation – Alternatives to Shot Based FX paper here!