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The LEGO Batman: Graphical Breakdown Editing – Optimising Assembly Workflow

SIGGRAPH 2017

Contributors:
Oliver Dunn
Jeff Renton
Aidan Sarsfield

Abstract:
The ever-increasing complexity of the LEGO movies demanded a new way of managing project breakdowns. Animal Logic’s fine-grained, modular representation for assets [Sarsfied and Murphy 2011] meant that hundreds and thousands of shots, and shot objects, needed to be managed. It was clear from our experience on The LEGO Movie that our existing text-based spreadsheet approach would not scale to the demands of The LEGO Batman Movie.

Read the full The LEGO Batman: Graphical Breakdown Editing – Optimising Assembly Workflow paper here!