SIGGRAPH 2011
Contributors:
Aidan Sarsfield
Eoin Murphy
Abstract:
The vast fantastical world of “Ga’Hoole”, which ranged from deep pine forests to rocky canyons and vast deserts, was populated by a multitude of creatures brought together to play out a unique adventure.
Each of the characters and environments posed a complex set of technical and production problems such as extreme closeups, environmental interaction, and complex animation, while the complexity and volume of assets (2,805,522 asset versions in total) made it essential that the pipeline would promote reuse, QA and ease of management. This talk focuses on the pipeline concepts and production methodologies that underpin the visual richness of LotG.