Animal Logic

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Scalable Blendshape System for Texture Based Facial Animation

SIGGRAPH 2017

Contributors:
Aloys Baillet
Josh Murtack
Michael Quandt

Abstract:
To support the increased animation demands of The LEGO Batman Movie, the team at Animal Logic developed a unique blend-shape system for animating LEGO faces. Animators were presented with real-time texture previews and the ability to quickly sculpt the shapes of contour curves by efficiently modifying vertices and tangents. The proprietary animation system would create new blend-shapes on the fly for each new pose.

Read the full Scalable Blendshape System for Texture Based Facial Animation paper here!