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Publications
Millions of Bricks: Rigging, Animation, Render
SIGGRAPH 2017
Scalable Blendshape System for Texture Based Facial Animation
SIGGRAPH 2017
The LEGO Batman: Graphical Breakdown Editing – Optimising Assembly Workflow
SIGGRAPH 2017
Building Detailed Fractal Sets for “Guardians of the Galaxy Vol. 2”
SIGGRAPH 2017
Rendering the Darkness: Glimpse on The LEGO Batman Movie
SIGGRAPH 2017
The Lego Batman: FX Objects, Variations and Automation – Alternatives to Shot Based FX
SIGGRAPH 2017
Evolving Complexity Management on “The LEGO Batman Movie”
SIGGRAPH 2017
The LEGO Movie: Construction, Animation And Demolition
SIGGRAPH 2014
Assembling Environments with LEGOscape
SIGGRAPH 2014
Steroids: A Controllable Approach to Skin Simulation
SIGGRAPH 2014
The LEGO Movie: Bricks, Bricks and More Bricks
SIGGRAPH 2014
RepTile: How To Skin A Dinosaur
SIGGRAPH 2014
Volumetric Effects in a Snap
SIGGRAPH 2011
Quill: Birds of a Feather Tool
SIGGRAPH 2011
The Visual Style of “Legend of the Guardians: The Owls of Ga’Hoole”
SIGGRAPH 2011
The Power of Atomic Assets: An Automated Approach to Pipeline on Legend of the Guardians: The Owls of Ga’Hoole
SIGGRAPH 2011
More Publications
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