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Publications
Simulating Woven Fabrics with Weave
SIGGRAPH 2018
Prelit Materials: Light Transport for Live-Action Elements in Production Rendering
SIGGRAPH 2018
Forge: Forging a New Animation Pipeline With USD
SIGGRAPH 2018
Hair Today, Cloth Tomorrow: Automating Character FX on Peter Rabbit
SIGGRAPH 2018
Automated Light Probes from Capture to Render for Peter Rabbit
SIGGRAPH 2017
Millions of Bricks: Rigging, Animation, Render
SIGGRAPH 2017
Scalable Blendshape System for Texture Based Facial Animation
SIGGRAPH 2017
The LEGO Batman: Graphical Breakdown Editing – Optimising Assembly Workflow
SIGGRAPH 2017
Building Detailed Fractal Sets for “Guardians of the Galaxy Vol. 2”
SIGGRAPH 2017
Rendering the Darkness: Glimpse on The LEGO Batman Movie
SIGGRAPH 2017
The Lego Batman: FX Objects, Variations and Automation – Alternatives to Shot Based FX
SIGGRAPH 2017
Evolving Complexity Management on “The LEGO Batman Movie”
SIGGRAPH 2017
The LEGO Movie: Construction, Animation And Demolition
SIGGRAPH 2014
Assembling Environments with LEGOscape
SIGGRAPH 2014
Steroids: A Controllable Approach to Skin Simulation
SIGGRAPH 2014
The LEGO Movie: Bricks, Bricks and More Bricks
SIGGRAPH 2014
RepTile: How To Skin A Dinosaur
SIGGRAPH 2014
Volumetric Effects in a Snap
SIGGRAPH 2011
More Publications
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